Haystack

Engineering

Hire AR/VR Engineers

Hire AR/VR engineers building spatial experiences.

90% match
Vetted
Lena Schneider

Lena Schneider

Senior AR/VR Engineer

Berlin, Germany

ai_summary6 yrs shipping production-grade ar/vr engineer work. Strong on Unity & Unreal.

Unity74%
Unreal84%
C#76%
C++72%

6+

Years

€78k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-R9S1F2

3

Markets

UK · DE · US

24h

First shortlist

from kick-off call

14–21

Days to hire

median across roles

Tailored

Typical mid pay (UK)

Why Haystack

The fastest way to hire ar/vr engineers without the agency tax.

AR/VR engineers build the next generation of immersive experiences across headsets, mobile and the web.

Haystack matches you with engineers experienced across Unity, Unreal, WebXR and spatial computing platforms.

On Haystack now

AR/VR Engineers ready to interview

A sample of ar/vr engineers currently active on Haystack. Sign in to browse full profiles, see expected salaries, and start a conversation.

94% match
Vetted
Priya Shah

Priya Shah

Lead AR/VR Engineer

Bristol, UK
Unity88%
Unreal80%
C#79%
C++82%

9+

Years

£95k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-QNJLHU

View profile
88% match
Vetted
Liam Walker

Liam Walker

Senior AR/VR Engineer

Edinburgh, UK
C#51%
C++60%
WebXR54%
Three.js51%

4+

Years

£60k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-19C7J2

View profile
92% match
Vetted
Lena Schneider

Lena Schneider

Senior AR/VR Engineer

Berlin, Germany
WebXR64%
Three.js71%
Shaders62%
Spatial computing48%

6+

Years

€78k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-1J7PUX

View profile
90% match
Vetted
Maximilian Weber

Maximilian Weber

Senior AR/VR Engineer

Munich, Germany
Shaders51%
Spatial computing53%
Vision Pro57%
Unity63%

10+

Years

€105k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-15UMEO

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92% match
Vetted
Hannah Becker

Hannah Becker

Lead AR/VR Engineer

Hamburg, Germany
Vision Pro69%
Unity56%
Unreal57%
C#48%

4+

Years

€68k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-1DO921

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92% match
Vetted
Jonas Krüger

Jonas Krüger

Lead AR/VR Engineer

Frankfurt, Germany
Unreal49%
C#53%
C++69%
WebXR68%

8+

Years

€92k

Expects

<2h

Response

// vetted_by_haystack_ai · id: HSTK-1S1EKA

View profile

What strong ar/vr engineers ship with

5 core · 4 nice to have

Core stack

UnityUnrealC#C++WebXR

Nice to have

Three.jsShadersSpatial computingVision Pro

Where the talent lives

Hire ar/vr engineers by city

Explore localised salary benchmarks, top employers and live candidates in any of our 24 cities.

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Hires made on Haystack by teams like

American ExpressAWSDuckDuckGoGoodlordPayPointLeonardoEPAMRaytheonAnswer DigitalAmerican ExpressAWSDuckDuckGoGoodlordPayPointLeonardoEPAMRaytheonAnswer Digital

Blueprint

Hiring through Haystack takes days, not months

A repeatable five-step playbook our employers run for every role.

  1. 01

    30-min kick-off

    Day 0

    We capture the brief, scorecard and salary band. No long forms.

  2. 02

    Matches in 24h

    Day 1

    A curated shortlist of vetted candidates lands in your dashboard.

  3. 03

    Interview rounds

    Day 2–10

    We handle scheduling. You focus on the conversation.

  4. 04

    Offer & references

    Day 10–14

    We support both sides through offer and reference checks.

  5. 05

    Onboard

    Day 14–21

    Structured ramp template so your new hire ships in week one.

92%

Offer acceptance

Because every candidate has already aligned on level, comp and working pattern before you meet, ar/vr engineer offers via Haystack are accepted 92% of the time.

Hiring playbook

The ar/vr engineer hiring playbook

AR/VR Engineer specialist or generalist - which should you hire?

The honest answer depends on the half-life of your ar/vr engineer surface area. If you expect to keep investing in Unity and Unreal work over the next 18-24 months, a specialist ar/vr engineer will out-deliver a generalist on day-30 throughput and stakeholder confidence.

If your team is under ten people, or ar/vr engineer responsibilities are spread across two or three roles already, hire a strong generalist who has shipped this work in anger at least twice. The cross-disciplinary pattern recognition will pay for itself the first time priorities collide.

On Haystack we surface both - filtered by whether the candidate self-identifies as a ar/vr engineer specialist and verified against their last two roles. We benchmark live salary data on every offer.

What strong ar/vr engineers actually bring

A great ar/vr engineer is not the one with the longest CV - it is the one who has owned a hard Unity call and changed how they work because of how it landed. Across the engineering hires we have placed in 2025-2026, the same patterns keep showing up.

  • An opinion on what NOT to do with Unity, backed by an example where adding it would have hurt the team.
  • AR/VR Engineers who pair Unreal depth with cross-functional fluency - they bring product, design and data into their decisions, not just engineering.
  • A written 30/60/90 plan in week one, anchored to Unity delivery milestones rather than ramp-up vanity metrics.
  • Versioned, observable ar/vr engineer work - measurable outputs, structured logs of decisions, and a clear rollback path on every change.

Red flags when interviewing ar/vr engineers

Every discipline has its own pattern of plausible-sounding answers that fall apart in production. For ar/vr engineers, these are the patterns that most often correlate with a six-month regret hire on the employer side.

  • Defines "senior ar/vr engineer" purely by years of experience, not by the scope of decisions they own.
  • Lists Unreal on the CV but cannot describe a single trade-off they hit in production - all framework, no friction.
  • Treats the ar/vr engineer role as a job title rather than a problem to solve - no opinion on what they would change about how the discipline is typically practised.
  • Only ever worked on greenfield ar/vr engineer projects - inheriting a messy, half-built system is a different muscle.

A sample take-home for ar/vr engineer candidates

When teams ask us how to evaluate a ar/vr engineer beyond a CV and a chat, we recommend a 90-minute paid take-home that mirrors real work, not a trivia quiz. The brief below is one we have refined with employers hiring across engineering teams.

Give the candidate a small, intentionally imperfect artefact tied to "build ar/vr applications on headsets, mobile or the web". Their task is to add a second capability - tied to "own performance, comfort and interaction design" - while keeping existing behaviour intact. Then grade in three parts.

  • Correctness: the new work satisfies the brief and at least one edge case the candidate flags themselves.
  • Judgement: did they refactor, wrap or work around the existing imperfection? Any of the three is fine - we are listening for the reasoning, not the verdict.
  • Communication: a short written note explaining what they would do differently with another week, what they noticed about Unity, Unreal and C#, plus working exposure to C++, WebXR and Three.js, and the assumptions they made along the way.

What to expect in the first 30 days from a Haystack ar/vr engineer hire

By week one, the new ar/vr engineer should have shipped a small, low-risk artefact to production or a stakeholder - a docs fix, a small process change, a first review on someone else's work. The goal is to validate the loop, not to ship anything heroic.

By week two, the ar/vr engineer is shadowing the active workstreams, attending standups in observe-mode, and asking pointed questions about why specific decisions were made. If they are not asking those questions, the hire is going to plateau.

By day 30, they own one cleanly-scoped slice of the ar/vr engineer surface area, have published a public ramp-up doc, and are the named point of contact for stakeholders inside that slice. Every Haystack employer gets a structured onboarding template, so you are not reinventing the playbook each hire.

Leading tech employers use Haystack to hire world-class candidates

Answer Digital

"For anyone in the industry struggling with tech hiring and finding those really niche candidates, I'd highly recommend using Haystack. Ultimately Haystack helped us find great candidates that we couldn't find anywhere else."

Jonny Hiles

Jonny Hiles

Talent Acquisition Lead

Read full case study
Leonardo

"Working with Haystack has helped us widen our brand, it's helped us recruit great people, and it's been an easy thing to do. When we think about our candidate experience and the experience of people in my team, I want that rounded experience and that's what we've seen with Haystack."

Craig Drysdale

Craig Drysdale

VP Talent & Engagement

Read full case study
PayPoint

"I'm really impressed with the candidates that I'm finding on Haystack, I'm looking at them and thinking, 'wow, this looks like a great engineer'. We made multiple hires in our first year. It's been a really nice way to hire tech talent, with a very unique approach."

Marek Kafar

Marek Kafar

Senior IT Recruiter

Read full case study

Ready to hire ar/vr engineers?

Book a quick chat with the Haystack team and start matching with vetted candidates this week.