Why This Role Stands Out
You'll architect and optimize real-time physics systems for a cutting-edge platform that unifies distributed data and intelligent agents, offering immense growth potential and the chance to shape the future of immersive digital twins. This role is ideal for experienced engineers with a passion for innovation and leadership, eager to mentor others and drive technical direction within a dynamic team. Apply to make a significant impact on advanced simulation technologies.
Quick Overview
Job Description
Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications. This is an onsite role located in Redmond, WA. Key Attributes:
- Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
- Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
- Problem-Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non-technical stakeholders.
- Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Deliver core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physics driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Cross functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade offs; align milestones with production.
- Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
- Quality & live support: Own crash triage and regression control for physics; support content changes post launch without destabilizing the simulation.
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 10+ years in real time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
- Programming: Expert C++ (modern standards), data oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade offs under real time constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi-threading/job systems, SIMD/vectorization, cache friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross disciplinary efforts and communicate complex technical topics clearly.
- 15+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 10+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in engine visualization/debugging overlays.
- Optimization Expertise: Broad phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
What we offer: - Competitive salary and meaningful equity - Attractive benefits package - Flexible time off policy - Medical, Dental and Vision insurance - HSA health insurance options - 401k plan - Basic and Voluntary Life Insurance - Fast paced environment with flexibility and ownership Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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