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Unity Industrial Design Engineer 3 - Designing XR/VR training or simulation content

APN Software Services, IncSunnyvale, CA🇺🇸United StatesPosted Oct 14, 2026

Why This Role Stands Out

This role offers an exciting opportunity to shape the future of XR/VR training and simulation content, leveraging your expertise to enhance user experience and learning outcomes. You'll thrive here if you're a seasoned XR designer with a passion for innovation and a knack for collaborating with development teams to bring impactful designs to life. Apply now to join a forward-thinking company and make a significant contribution to cutting-edge technology.

Quick Overview

Seniority
Mid Senior
Work mode
On Site
Location
Sunnyvale, CA, United States
Posted
Yesterday
RoboticsUnity

Job Description

This role is open to both Sunnyvale and Peachtree Corners and onsite role.

Please find candidate in both the location.

Onsite 3 days a week

Essential Job Duties
·    Audit the current VR application and accumulated user feedback; recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while retaining the application's core direction
·    Propose interaction designs informed by XR best practices, usability risks, and customer feedback while balancing hardware constraints, timelines, and development effort
·    Rapidly produce design concepts (user flows, sketches, prototypes) from product requirements and mature them into functional requirements the development team can implement in Unity
·    Facilitate design reviews; communicate design rationale and trade-offs clearly; incorporate input from product management, human factors engineering, and development; drive decisions toward implementation
·    Collaborate with Human Factors to convert identified usability risks and findings into practical, implementable design requirements
·    Design or refine XR interactions that are intuitive and easy to learn for novice XR users
·    Establish and maintain a design repository documenting XR interaction best practices, human factors heuristics, and product-specific visual and interaction designs
Required Skills and Experience
·    4+ years of hands-on experience designing, prototyping, and shipping XR/VR products
·    Portfolio demonstrating strong XR design judgment with shipped products and measurable usability improvements
·    Track record of delivering incremental improvements within an established product direction while maintaining a cohesive long-term design strategy
·    Demonstrated ability to work shoulder-to-shoulder with developers during design sprints to implement functional requirements
Required Education and Training
·    Bachelor's degree in Interaction Design, Human-Computer Interaction, Industrial Design, or related field — or equivalent professional experience
Working Conditions
·    None
Preferred Skills and Experience
·    Experience designing XR training or simulation content
·    Proficiency with Unity or similar real-time 3D engines
·    Experience in medical device, healthcare, or learning and development
·    Familiarity with surgical robotics or Intuitive products
·    Experience applying human factors engineering principles to product design
·    Background in user research or usability testing methodologies

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