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Game Developer-Console Porting

JobgetherSydney, Sydney🇦🇺AustraliaPosted 23 Sept 2026

Quick Overview

Seniority
Mid Senior
Employment type
Full Time
Work mode
Hybrid
Location
Sydney, Sydney, Australia
C#PythonUnityUnreal Engine

Job Description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Developer-Console Porting based in Australia.

Join a remote game development team focused on bringing completed indie games to PlayStation and Xbox consoles. The primary focus of this role is console porting, adapting existing games to meet platform-specific technical and certification requirements. You'll also contribute hands-on development work, including gameplay features, debugging, optimization, and technical improvements. The role offers the opportunity to work across game engines, codebases, assets, and console-specific challenges. You'll collaborate with designers, artists, indie developers, and other team members to deliver polished, console-ready builds. Your work will directly support the publishing pipeline and help bring distinctive indie titles to console audiences. This is a strong fit for a developer who enjoys console gaming, solving technical challenges, and working collaboratively in a remote environment.

Accountabilities
  • Port and adapt existing indie-developed games for PlayStation and Xbox, ensuring they meet platform-specific technical, performance, and certification requirements.
  • Develop and implement gameplay features, mechanics, interactive experiences, and other technical improvements alongside core porting responsibilities.
  • Work with GameMaker Studio 2, Unreal Engine, Unity, or similar game development platforms to build, adapt, maintain, and troubleshoot projects.
  • Translate game concepts and technical requirements into functional, engaging, and reliable gameplay experiences.
  • Write clean, maintainable, structured code and contribute effectively to existing codebases created by other developers.
  • Debug, test, and resolve gameplay, technical, performance, and console-specific issues throughout the porting process.
  • Collaborate with designers, artists, indie development partners, and other contributors to deliver high-quality console builds.
  • Integrate and troubleshoot game assets, animations, audio, UI elements, and other required components.
  • Optimize games for console hardware, addressing performance and platform-specific technical considerations.
  • Review and evaluate games or code produced by other developers and provide clear, constructive technical and design feedback.
  • Participate in testing, iteration, refinement, and certification-related updates based on feedback and platform requirements.
  • Maintain clear documentation and provide regular progress updates on porting and development activities.
Requirements:
  • Proven experience porting or adapting games for console platforms such as PlayStation and/or Xbox, or strong game development experience with the ability to learn console porting and certification workflows.
  • Genuine familiarity with PlayStation consoles is required, while Xbox familiarity is preferred; active console gaming experience is a strong advantage.
  • Experience with PlayStation Partners or developer programs is preferred but not essential.
  • Professional or hands-on experience with GameMaker Studio 2, Unreal Engine, Unity, or a comparable game development platform.
  • Familiarity with GML, C#, and/or Python, which are commonly used within the development environment.
  • Solid understanding of gameplay mechanics, game systems, debugging, testing, and performance optimization.
  • Experience taking game features from initial concept through development, testing, iteration, and refinement.
  • Ability to work confidently with existing projects and codebases, including those created by other developers.
  • Strong troubleshooting, analytical, and problem-solving skills, particularly when working through platform-specific issues.
  • Good communication and collaboration skills for working effectively within a distributed remote team.
  • Experience reviewing games or code created by other developers, with the ability to provide practical and constructive feedback.
  • A portfolio, GitHub profile, playable game, or examples of previous game development or console-porting work is highly desirable.
Benefits:
  • Remote, part-time working opportunity.
  • Work roster aligned with 9 AM-1 PM Sydney time.
  • Collaborative and supportive remote team environment.
  • Opportunity to work on a range of indie games progressing through a console publishing and porting pipeline.
  • Hands-on experience bringing games to PlayStation and Xbox audiences.
  • Exposure to console-specific development, certification, optimization, debugging, and technical problem-solving.
  • Opportunity to collaborate with game developers, designers, artists, and other creative and technical professionals.

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