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Unity 3D Software Engineer

Della InfotechSunnyvale, CA🇺🇸United StatesPosted 18 Aug 2026

Why This Role Stands Out

This role offers an exciting opportunity to contribute to cutting-edge visualization and training tools using XR technologies, perfect for a mid-senior Unity 3D Software Engineer who thrives in a collaborative, agile environment. You'll gain valuable experience working with a mature codebase and a dedicated team focused on advancing healthcare technology. Apply now to make a significant impact in this dynamic field.

Quick Overview

Work Type
On Site
Level
Mid Senior

Job Description

Title: Unity 3D Software Engineer
Location : Sunnyvale ,CA (onsite)
Duration: 4 Month
Job Description :
Primary Function of Position
  • We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team.
  • Our team s mission is to leverage emerging technologies to help accomplish the mission of advancing minimally invasive care.
  • Our primary customer is the Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
  • As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
  • As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction.
  • You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
  • The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis.
  • A strong sense of shared responsibility and shared reward is required.
Roles and Responsibilities
  • Support senior developers in the completion of their tasks.
  • Scope and estimate your own work accurately, and flag slippage early when estimates change.
  • Independently build features from clearly scoped, step-by-step direction.
  • Collaborate with cross-functional team of developers, designers, and QA.
  • Create good documentation for features and techniques that were tried and rejected or implemented.
  • Ability to transfer knowledge to and from team-mates.
  • Architect software in a modular fashion to support scalable, reusable features.
  • Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
  • Apply good software engineering practices to write elegant, maintainable, reusable code.
Minimum Requirements
  • BS in computer science or related fields. MS or higher a plus.
  • 3+ years of real-world experience developing and shipping Unity-based applications or video games.
  • Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
  • Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
  • Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
  • Ability to self-test, debug and verify own work before handing off to QA.
  • Strong knowledge of using Git for source control, branching, and PRs.
  • Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
  • Ability to create UI/UX assets in Unity.
  • Experience writing graphics shaders in Unity.
  • Experience programming in other languages like Python, C++.
  • Experience developing Android applications in Java or Kotlin and using ADB.
  • Experience in creating and using animated 3D models.
  • Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.

Skills

Figma
Agile
C#
C++
Git
Java
Kotlin
Python
Unity
Android

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