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Senior Gameplay Animator - [March of Giants]

UbisoftMontreal, QC🇨🇦Canada

Why this role stands out

Shape unforgettable character performances and drive the animation pipeline for a groundbreaking new title at a globally renowned gaming leader. You'll thrive here if you possess strong gameplay instincts, exceptional animation fundamentals, and a passion for collaborating with a multidisciplinary team to push the boundaries of the MOBA genre. Join Ubisoft and contribute to creating the future of interactive entertainment.

Quick overview

SeniorityMid Senior
Employment typeFull Time
Work modeOn Site
LocationMontreal, QC, Canada
Unreal Engine

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior Gameplay Animator on March of Giants at Ubisoft Montreal, you own the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game's ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. ‌You'll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre. 
What you’ll do:

  • Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints;
  • Integrate your animations into the character system and validate functionality;
  • Plan and progress your tasks proactively;
  • Share constructive feedback with teammates;
  • Conduct playtests regularly;
  • Collaborate closely with other animators, designers, and programmers to deliver features on schedule and at expected quality;
  • Take ownership of the final quality of animated features delivered in the game.
  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints;
  • Proficiency with animation software (Maya);
  • Experience with Unreal Engine and Blueprints;
  • Excellent communication, multitasking, and problem-solving skills;
  • Experience with motion capture workflows.

What to send our way

  • A portfolio of your best work as well as your CV highlighting your education, experience and skills.

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