Quick overview
Job description
- Creative engineers like you are essential to this mission, to inspire, build, and ship. This is some of the most meaningful work you’ll ever do, in an industry devoted to protecting the people you care about
- We are seeking a senior 3D developer with expertise in real-time rendering to join a growing creative team at an early and pivotal moment for the company. You’ll own the visual layer of how we render the common operating picture and 3D information (orbits, spacecraft, sensor volumes, live telemetry) in the browser. This is primarily a React and three.js role, but we will also consider transferable skills from other real-time 3D environments such as Unity, Unreal, and Babylon.js
- You’ll work directly with our Creative Director who’s building this team for people who care as much about the craft as the mission
- Nobody has defined what mission-critical space software should look and feel like. There’s no decade-old design system handed down from a legacy defense contractor to follow. We’re dedicated to building incredible real-time 3D content, directly in the browser, driven by live mission data, at a fidelity operators trust. This is a significant problem, and we need your help
- You’ll have real ownership. From prototypes that shape our product strategy to the views operators depend on in no-fail environments, your work will be visible at the highest levels of government and military. If you’ve ever wanted your craft to carry real weight, then this is that job
- Build and own our React and three.js rendering layer—the 3D viewport and the control measures that make up the common operating picture
- Turn design intent into production front end: components, interaction, motion, and the small details that make an interface feel polished
- Work with our data and platform engineers to render live telemetry and mission data at workable frame rates
- Own the 3D scene craft: renderers, materials and shaders, lighting, camera behavior, and level of detail
- Prototype visual and interaction concepts quickly, so we can test ideas and iterate
Benefits
- 100% Employer-Sponsored Healthcare: We’ve got you covered! Our comprehensive healthcare package is fully sponsored, ensuring you and your loved ones stay healthy and worry-free, so you can focus on shaping the future of space security.
- Generous Time Off: We believe in working hard and recharging fully. Our generous vacation policy gives you the flexibility to take the time you need to relax, explore, and come back energized to take on new challenges.
- Equity: Own an equity stake in True Anomaly as you build something transformative. With equity options, you’re not just working for True Anomaly; you’re an owner. As an essential part of our growth and future success, we want you to share in the upside potential!
- 401k and Roth 401k options: Plan for tomorrow with our 401K and Roth 401K options that put you in control of your financial future.
- Learning & Development Opportunities: Your growth fuels our innovation. We’re committed to providing you with the resources and training to expand your skills, spark new ideas, and advance your career with us.
Turn your hand to what’s needed. Real-time 3D is your focus, but you’ll also take on data visualization and standard front-end workLeverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fastA strong visual eye. You’re a creative who codes, judging your own work the way a designer would: not just whether it runs, but whether it looks and feels rightOwn your work end to end, from prototype to production, including the polish, the performance, and the hard problems in betweenBackgrounds in games, real-time data visualization, creative technology, and interactive agencies all fit here. Defense and space knowledge is welcome, but not expectedStrong React and TypeScript, with deep three.js or react‑three‑fiber experience, solid WebGL fundamentals, comfort in GLSL, and a real instinct for performanceShow us things you’ve built – shipped apps, demos, experiments. What runs interests us more than what’s on a CVYou won’t be asked to model or texture assets, but fluency with a 3D pipeline (Blender, glTF, texture and geometry budgets) is a plus
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