Why this role stands out
Launch your career at Insomniac Games by working alongside industry-leading artists to bring iconic characters and worlds to life through hands-on rigging experience. This hybrid role is perfect for a creative and technically-minded student eager to grow their skills under expert mentorship, so apply today to start building your future in game development.
Quick overview
Job description
Job ID: R-125853
Role Summary:
Join the Animation Department at Insomniac Games and gain hands-on experience creating animation rigs that help bring characters and game worlds to life.
As a Character Rigging Intern, you'll work alongside experienced artists to create and improve rigs for in-game props, clothing, vehicles, and characters. You'll collaborate with members of other departments to support rig implementation and learn how rigging contributes to animation and game production.
Throughout the internship, you'll receive mentorship from senior members of the Rigging and Animation team, develop your artistic and technical skills, and gain practical experience with the tools and techniques used in game development.
What You’ll Be Doing:
- Create simple animation rigs for in-game props, clothing, vehicles, and characters to support game development.
- Support the animation team with rigging tasks, including troubleshooting and bug fixing.
- Collaborate with members of other departments to implement rigs and support animation workflows.
- Learn and apply new rigging techniques and tools that help bring characters to life.
- Work alongside the Rigging and Animation team to develop and refine rigs while gaining hands-on experience with game production techniques.
- Strengthen your technical, creative, and collaborative skills through guidance and mentorship from experienced team members.
What We’re Looking For:
- Currently pursuing a Bachelor's degree working towards Character Rigging. Computer Science majors with rigging experience will also be considered.
- Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
- A creative, self-motivated, and responsible approach to learning and completing assigned work.
- Passion for video games and animation, with an interest in character rigging and game development.
- Python skills and previous experience with Maya are preferred.
Eligibility:
- Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
- Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates.
- Must be available for the entire 12-week internship period.
At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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