Why this role stands out
This contract role offers an exciting opportunity to innovate at the intersection of traditional motion design and cutting-edge generative AI workflows, with potential for extension or full-time conversion. If you're a mid-senior motion designer who thrives on independent problem-solving and setting new standards, this is your chance to make a significant impact.
Quick overview
Job description
About the role
The ideal candidate pairs traditional motion craft with real production experience in generative and agentic workflows, and can work independently from a brief, prioritize across concurrent projects, and hold a deadline without the quality dropping. You'll set the bar by hand, then build the systems and automation that let the rest of the team get close to it without you.
This is a contract engagement, roughly three months to start, with room to extend or convert to full-time. You'll work closely with the Founder/CEO, the Creative team, and Product.
What you’ll do
Conceptualize, design, and animate for product launches, social content, campaigns, etc
Establish a tiered output model covering full launch films, a faster middle tier shipping several times a week, and screen-recording-level work, and make the call on which tier a given moment needs
Design and spec product motion, including onboarding, empty and loading states, agent and chat interactions, and transitions
Integrate AI tools and agentic workflows into production, including programmatic video, agent-driven editing, computer use for screen capture, and custom skills trained on our reference library
Apply advanced prompt and context engineering to get specific, repeatable, on-brand output from generative models
Help inform FLORA's motion system: timing, easing, type in motion, treatment of UI and generated output on screen, and use of sound
Stay current with generative model and tool releases, and bring the useful ones into team workflows
What you’ll bring
Motion design experience across brand film, product marketing, and social video. Years of experience is less important vs creative POV/craft
Hands-on experience using traditional, 3D, programmatic, and generative AI tools
Sound design and edit skills, plus color and grade skills
Strong command of animation fundamentals: timing, spacing, easing, composition, and typography
Ongoing AI skill development, including context engineering, agent orchestration, and building custom skills or workflows
Hands-on experience with FLORA, or a clear track record of getting deep on a new creative tool quickly
Nice to have: experience designing for creative tools, developer products, or other technically sophisticated software
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