Haystack
← Back to Jobs
Other
RT

3D Artist IV / Sr. Visual FX Artist

Russell, Tobin & AssociatesUnited States🇺🇸United StatesPosted 10 Sept 2026

Quick Overview

Salary
$60 - $66/hr
Seniority
Mid Senior
Work mode
On Site
Location
United States
Posted
Yesterday
Unity

Job Description

Company Description

Join a leading global technology client developing immersive, next-generation virtual reality experiences. This opportunity offers the chance to contribute to a AAA VR FPS title and help shape high-quality real-time visual effects for cutting-edge VR hardware.

You’ll work closely with Art Direction, Design, and Engineering teams in a highly collaborative environment focused on gameplay readability, visual fidelity, and performance optimization.

Important Details

  • Employment Type: Contract – W2
  • Location: Seattle, WA 98101
  • Duration: 6+ Months (possible extension)
  • Work Model: On-site
  • Pay Range: $60–$66/hr. on W2 without benefits

Roles & Responsibilities

  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
  • Author particle effects in Unity in close collaboration with Art and Engineering leads
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat

Qualifications

  • 5+ years of real-time VFX experience in AAA game development
  • Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
  • Strong understanding of GPU performance budgets and mobile/VR optimization
  • Experience with node-based shader editors and custom shader development
  • Ability to work embedded with engineering teams on rapid iteration cycles
  • VR development experience preferred

Education/Experience:

  • Bachelor's degree in design or related field preferred.

Ready to bring high-quality visual effects to a next-generation VR gaming experience? Apply today!

#RTA
#RTA-zr
#LI-MS29

Similar jobs