Why This Role Stands Out
This on-site role offers a competitive hourly rate and the chance to shape cutting-edge visual effects for a AAA VR FPS title with a leading global technology client. You will thrive here if you are a skilled 3D Artist or VFX Artist passionate about real-time rendering and eager to collaborate with diverse teams to push the boundaries of immersive experiences. Apply today to contribute to next-generation virtual reality!
Quick Overview
Job Description
Company Description
Join a leading global technology client developing immersive, next-generation virtual reality experiences. This opportunity offers the chance to contribute to a AAA VR FPS title and help shape high-quality real-time visual effects for cutting-edge VR hardware.
You’ll work closely with Art Direction, Design, and Engineering teams in a highly collaborative environment focused on gameplay readability, visual fidelity, and performance optimization.
Important Details
- Employment Type: Contract – W2
- Location: Seattle, WA 98101
- Duration: 6+ Months (possible extension)
- Work Model: On-site
- Pay Range: $60–$66/hr. on W2 without benefits
Roles & Responsibilities
- Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
- Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
- Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
- Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
- Author particle effects in Unity in close collaboration with Art and Engineering leads
- Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Qualifications
- 5+ years of real-time VFX experience in AAA game development
- Shipped at least one multiplayer FPS or action title
- Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
- Strong understanding of GPU performance budgets and mobile/VR optimization
- Experience with node-based shader editors and custom shader development
- Ability to work embedded with engineering teams on rapid iteration cycles
- VR development experience preferred
Education/Experience:
- Bachelor's degree in design or related field preferred.
Ready to bring high-quality visual effects to a next-generation VR gaming experience? Apply today!
#RTA#RTA-zr
#LI-MS29
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