Quick Overview
Job Description
We're opening new design roles on the product team: Product Designer and Design Engineer, to share our quest for building an exceptional tool that designers love.
Hi! I'm Vlad, the founding designer at Paper .
I'm excited to share that we are opening up new principal-level roles on the productteam: Product Designer and Design Engineer, to join us on our quest to build a beautiful, open, fast, collaborative tool that designerslove.
About usGood design is at the center of Paper . We started Paper not even two years ago because we love the design space, and there's a special satisfaction in building a tool you're excited to use yourself everyday.
Today, we are incredibly grateful for the momentum: growing revenue, world-class companies asking us to be a bigger part of their workflows, an unusually strong fan base, and a top-tier group of investors behind us, suchas Accel , Basecase , and ICONIQ .
Paper is already used by designers in production at our favoritecompanies:
Roles and requirementsBoth roles are principal-level: an extensive body of work and recognition in the industry isexpected.
Product Designer- Exceptional generalist with a home base in product design, plus a track record of creating striking visual design and buildingbrands
- Able to lead and direct design work across the company while still being an individual product design contributor on criticalprojects
- Expansive knowledge of creative tools andworkflows
- Problem-solving mindset; you are allergic tocomplexity
- Excited about getting technical and working withengineers
- Obsessive about details without losing sight of the biggerpicture
- Able to design and implement complex UI features fromscratch
- Impressive history of both design and engineeringwork
- Unmatched attention to detail and fineinteractions
- Comfortable working with very few third-partylibraries
- Skilled at UI performance, helping us hit our 120 fpstarget
- Highest agency and motivation: startups are hard, we show up every day and makeprogress
- Nothing's off limits: you see what needs to happen and you help make ithappen
- Always improving: you love analyzing prototypes in a group and helping each other ship qualitywork
- High velocity: we ship to production many times perweek
You'll have everything to do your best work: great tools, a generous budget for your gear, and flexible hours. Our team is fully remote, with team members across the Americas, Europe, and Australia, and a yearly team get-together to enjoy each other'scompany.
We're also pretty small-right now, it's just 12 of us. Each of us values the freedom and leverage that comes from being in a small team, and it's a culture we willmaintain.
Being at an early-stage startup you also get meaningful equity in thecompany.
- Take-home and/or a 1-2 week paid trialproject
The objective of the trial project is to ship a complete feature for Paper , working and communicating with the team directly in Slack and GitHub as a regular member. We will be flexible about how the trial project is arranged according to youravailability.
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