Quick overview
Job description
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System Implementation & Maintenance: Champion the design, iteration, and maintenance of various UI systems. This includes dynamic widgets, responsive menus, and high-fidelity animations using Unreal Engine, Blueprint visual scripting, and AngelScript at an expert level.
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Architecture & Best Practices: Establish, document, and promote UI Blueprint architecture best practices and workflows, driving optimization strategies to ensure consistency, scalability, and performance across all UI systems for multiple platforms.
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Tool & Technology Integration: Evaluate and integrate emerging tools and technologies to enhance Experience Design (XD) across gameplay and other interactive elements.
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Design to Engine Translation: Translate and improve UX designs and UI art into performant in-engine implementations while ensuring seamless integration of UI visuals and behavior with underlying game systems.
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UI Material Workflows: Establish and reinforce UI Material workflows for widgets, creating scalable, clear, and performant UI Materials.
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Cross-Functional Collaboration: Partner closely with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI implementation with gameplay vision and technical feasibility.
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Foster Development Culture: Champion a collaborative development culture across the Experience Design department (UX, UI, UITD, and UI Engineering) by leading by example and sharing technical insights.
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Peer Mentorship: Act as a technical mentor to junior and intermediate technical designers and cross-functional peers, elevating the team's technical capabilities and standard of execution.
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Engine Expertise: Extensive experience building, debugging, and optimizing UI systems in UE4 or UE5 using Blueprints and UMG. Familiarity with UI materials, animation systems, and widget architecture is essential.
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Problem Solving: Ability to analyze and solve sophisticated technical and design problems while collaborating closely with engineers to contribute to the technical roadmap for XD features.
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System Architecture: Deep understanding of data flow, modularity, and performance in UI systems.
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Autonomy: Demonstrated ability to lead initiatives independently, drive decision-making, and take full ownership of complex UI systems.
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Adaptability: Comfortable working in fast-paced environments and evolving pipelines. Eager to prototype, iterate, and respond constructively to feedback.
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Prior experience shipping high-quality UI in a AAA game environment is highly desirable.
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Solid grasp of scripting and programming fundamentals such as C++ or C#.
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A proven track record as a senior individual contributor within a UI tech design team, taking point on complex, systemic UI challenges.
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