Quick overview
Job description
Array Labs is building a new way to understand the physical world.
Today, most geospatial systems are built around flat imagery, incomplete elevation models, slow refresh cycles, or narrow-area surveys. The world increasingly needs something better: accurate, frequently updated 3D information about the places, infrastructure, terrain, and activity that shape human decisions.
Array is building that system. We are developing a coordinated fleet of radar satellites designed to create high-resolution 3D data products of the Earth at unprecedented scale, speed, and reliability. Our technology is built to work across wide areas, through clouds, day and night, and to support both commercial and government customers operating in environments where timely physical-world understanding matters.
We design and build our satellites, radar payloads, sensing systems, and data products end-to-end. Our goal is to make 3D geospatial intelligence dramatically more accessible, useful, and operationally relevant for customers in mapping, infrastructure, disaster response, defense, intelligence, energy, telecommunications, mining, and other industries that depend on understanding the changing Earth.
As a Staff Software Engineer for Computer Vision, you will develop and deploy across all of Array's 3D processing capabilities, including our photogrammetry and radar reconstruction pipelines. The work spans computer vision algorithms and production engineering: you should be equally comfortable reading a paper about unfamiliar algorithms, and shipping new capabilities as production-quality software. The position will work closely with 3D reconstruction scientists, radar algorithms engineers, and product engineers.
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