Software Engineer (with Unreal Engine & Cinematic Content Tools)
Why This Role Stands Out
This hybrid role offers an exciting opportunity to shape cutting-edge cinematic content tools for a new action game, allowing you to significantly impact visual spectacle and grow your expertise in Unreal Engine and content pipelines. You'll thrive here if you're a mid-senior engineer with a passion for game development, collaboration, and building tools for artists. Apply now to contribute to a groundbreaking R&D project!
Quick Overview
Job Description
Title- Software Engineer III (with Unreal Engine & Cinematic Content Tools)
Location- Los Angeles, CA (Hybrid)
As a Software Engineer III on an unannounced R&D project, you will build the content creation workflows that unlock world class visual spectacle in a new action game. You will use your understanding of the entire software development lifecycle, while honing your craft in Animation, Camera, Content Pipelines, and Rendering. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players. You will report to the Director of Engineering of the project.
Responsibilities:
- Design, build and maintain tools & processes in direct collaboration with the Art discipline
- Collaborate with cross-discipline developers to gather requirements
- Participate in and guide technical design and implementation
- Help shape the technical direction and standards for the team
- Contribute substantially to the codebase
- Oversee the quality and maintainability of your code
- Mentor other engineers on the team in all aspects of game development
Required Qualifications:
- 6+ years of game development experience
- 3+ years of experience building tools for a cross-disciplinary team
- 3+ years of experience with building tools for artists
- Professional experience creating tools in Unreal 4 or 5
- Experience developing cinematics or camera tools in Unreal
- Experience building tools & extensions for modern DCCs like Maya, 3DSMax, etc.
- Strong knowledge of common game and software design patterns
- Strong ability to collaborate with teammates across multiple disciplines
- Extensive contribution to at least one shipped game title
- Product sense, pragmatism, and player empathy in making tech decisions
Desired Qualifications:
- 3+ years of experience using Unreal Engine
- Experience with visual scripting systems
- Deep knowledge of modern C++
- Experience working collaboratively with other engineers on technical design and implementation
Skills
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