Why This Role Stands Out
This role offers immense growth potential as you design, build, and deploy impactful robotic cells that are integral to various industries. You'll thrive here if you're a hands-on builder with a passion for learning and a desire to make tangible contributions to advanced manufacturing. Embrace this opportunity to develop your skills and be part of a mission-driven team.
Quick Overview
Job Description
The role
We're looking for a strong, hands-on mechanical engineer to join our hardware team. You don't need to be an expert in grinding or robotics yet, but you need to be a genuinely good builder who's hungry to learn a hard, physical problem and get their hands dirty doing it. You'll work alongside our existing mechanical engineers designing, building, and deploying the robotic cells that finish metal parts in real factories. The impact is tremendous. All of these parts go on to exist inside buildings, planes, cars, streets, robots, data centers, other factories, and even things that go into space.
What you'll do
Design and build parts of our grinding and finishing cells (fixturing, end effectors, mounts, guarding, the mechanical guts of a working machine).
Turn designs into real hardware: CAD, fab, assembly, and the iteration in between.
Get on the floor. You'll help deploy and debug cells in customer facilities and learn the process from the parts up.
Grow into ownership of harder mechanical problems as you go.
What we're looking for
2+ years of experience
Solid mechanical engineering fundamentals and strong CAD skills.
Someone who actually builds things and proof you've made real hardware.
Hunger to learn robotic grinding and surface finishing from the ground up.
Comfort being on a factory floor, and being wrong on the way to being right.
Low ego, high output, and deep care in transforming the way America builds things.
Nice to have
Worked at a startup and/or been on deployments
Experience with robot integration, fixturing, or automation.
Hands-on fabrication skills (machining, welding, etc.).
Exposure to manufacturing or foundry environments.
None of it happens if you can't build it. If this resonates, we'd love to talk.
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