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Senior Technical UI Artist

EPAM SystemsUnited States🇺🇸United StatesPosted Oct 1, 2026

Why This Role Stands Out

This hybrid role at EPAM Systems offers a fantastic opportunity to blend your artistic vision with technical expertise, shaping engaging player experiences through cutting-edge UI implementation in Unreal Engine 5. If you're a seasoned UI artist with a passion for real-time VFX, animation, and performance optimization, you'll thrive in this collaborative environment where you can elevate your skills and contribute to impactful projects. Apply today to join a leading global service provider and advance your career in a dynamic tech landscape.

Quick Overview

Seniority
Mid Senior
Work mode
Hybrid
Location
United States
Posted
1 week ago
FigmaBrandingIllustratorPhotoshopUnreal Engine

Job Description

We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.

Responsibilities Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI) Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling Requirements 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development Proficiency in Unreal Engine 5 UI workflows Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer Skills in shaders, materials, and real-time VFX Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design Background in shader development, texture optimization, atlasing, and performance profiling Familiarity with cross-platform UI scaling Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work English proficiency at B2 level or higher

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