Quick overview
Salary$100k - $130k/yr
SeniorityMid Senior
Employment typeFull Time
Work modeOn Site
LocationRedmond, United States
LuaBudgetingC#CUDAC++PythonSchedulingUnityUnreal EngineVehicle Dynamics
Job description
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Key Attributes:
- Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
- Coding-Skills: expertise in coding languages, including C++ and game scripting.
- Problem-Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non-technical stakeholders.
Responsibilities:
- Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Focus on core physics features: Collision detection (broadβphase/narrowβphase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physicsβdriven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edgeβcase instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: work on crashes and regressions for the game engine; support content changes postβlaunch without destabilizing the simulation.
Professional Qualifications:
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 0 to 4+ years in realβtime/game physics engineering; shipped a title, AA/AAA preferred.
- Programming: Experience C++ (modern standards), dataβoriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigidβbody dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semiβimplicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance tradeβoffs under realβtime constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi-threading/job systems, SIMD/vectorization, cacheβfriendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead crossβdisciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
- 2+ yearsβ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 1+ yearsβ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, crossβplatform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; inβengine visualization/debugging overlays.
- Optimization Expertise: Broadβphase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
Why Worldscape?
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.β― Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage.
What we offer:
- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- 401k plan
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.
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