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Junior Generalist Engineer (Video Games)

Atari Atari - US (Remote); Implicit Conversions🇺🇸United StatesPosted Sep 25, 2026

Why This Role Stands Out

As a Junior Generalist Engineer at Atari, you'll gain invaluable experience in game emulation and reverse engineering, contributing directly to the preservation of beloved classics while enjoying the flexibility of remote work and a competitive salary range of $65,000 - $85,000. This role is perfect for aspiring engineers passionate about gaming history and eager to develop a diverse skill set in a collaborative and innovative environment. Apply now to help bring iconic games to modern audiences!

Quick Overview

Salary
$65k - $85k/yr
Seniority
Junior
Work mode
Remote
Location
Atari - US (Remote); Implicit Conversions, United States
Posted
1 week ago
LuaAssemblyC++Python

Job Description

Job Description: Junior Generalist Engineer

About Us

Implicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles.  With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.

Our portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!

Summary

We’re looking for a creative and skilled Junior Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to help support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.

You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.

Responsibilities

  • Assist in developing, maintaining, and expanding upon our existing emulators and tools. 
  • Assist in maintaining our CI/CD pipeline, installing new tools, updating machines, and writing and monitoring scripts. 
  • Optimize games to ensure they are performant on target platforms.
  • Debug compatibility issues across a variety of platforms.
  • Reverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements.

Requirements

  • 1–3 years of generalist engineering experience, with a strong interest or background in video game development. 
  • Strong scripting language skills (Python, Lua, etc.).
  • Excellent C/C++ skills and understanding of algorithms.
  • Clear communicator who works well in a remote team and takes initiative when solving problems.
  • Genuine passion for retro games and emulation.

Bonus Points

  • Experience building and optimizing software across multiple platforms.
  • Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
  • Familiarity with assembly languages (such as x86, ARM, or MIPS), SIMD intrinsics, and binary analysis.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Experience with static recompilation techniques.

Target Salary: $65k - $85k

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