Quick Overview
Job Description
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
Success looks like:
- Understanding our art ethos and working autonomously with high level direction
- Grasping the project art style and adapting quickly
- Understanding how to construct modular environments and working to a grid
- Rapid output by focusing on getting the core elements right rather than superficial details
2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
- Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
- Joining playtests and contributing to the game experience beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:
- Importing, setting up and hooking up assets
- Correctly handling setup for materials, prefabs, folders and naming etc
- Fixing materials, collision and general art bugs in engine
- Spotting inefficiencies and offering better solutions
- Keeping assets and scenes well optimized without sacrificing the game’s vision
- Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility
- Broad artistic & technical skillset: environments, props, characters / creatures
- Confident in Unity; asset implementation and fixing art bugs
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency
- Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
- General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)
- Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
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