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Sr Engineering Program Manager, GPU and Graphics
Apple, Inc.Cupertino, CA🇺🇸United StatesPosted 12 Aug 2026
Quick Overview
Work Type
Hybrid
Level
Mid Senior
Job Description
At Apple, we believe excellent ideas have a way of becoming extraordinary products with unique customer experiences at the highest quality. When you bring passion and dedication to your job, there's no telling what you could accomplish! The people here at Apple don't just build products, they craft the kind of wonder that's revolutionized entire industries.
The Graphics, Gaming & Machine Learning team is seeking a Technical Program Manager to help shape the future of our GPU frameworks and graphics ecosystem. In this role, you'll lead planning, execution, and cross-functional coordination across engineering teams to deliver robust, high-performance GPU drivers and Metal Frameworks. You'll work closely with product teams to define, develop, and coordinate the release of next-generation GPU and Graphics features across Apple's hardware and software platforms. This role requires an energetic and motivated individual with strong communication, organizational, and technical skills who thrives in a fast-paced, dynamic environment.
Description
Apple's Graphics, Games & Machine learning (GGML) group provides the GPU and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, Apple Watch, AppleTV and Vision Pro. We're looking for a strong Engineering Program Manager with a proven record of building and maintaining complex software platforms, tools, and processes that deliver new end-to-end experiences. You will partner with product and engineering teams across Apple to deliver some of our most ambitious capabilities for graphics rendering, GPU acceleration, You will drive the feature release lifecycle from initial concept through software launch, ensuring reliability, performance, and efficiency across the entire stack. If you are the type of person that feels a personal stake in everything that you work on, have a strong sense of ownership, thrive in fast-paced environments with lots of ambiguity, enjoy working with complex technologies, know how to foster strong relationships, build trust, and work for the success of the entire team, then you will be a strong match for our team. We want to talk to you!
Minimum Qualifications
5-10+ years of program management experience in software, hardware, or systems engineering environments.
Exceptional communication, collaboration, and leadership skills.
Prior PM or engineering experience driving graphics/compute API and software/hardware feature development lifecycles (e.g., Metal, Vulkan, DX12, or OpenGL).
Solid understanding of GPU Drivers, graphics pipelines, silicon acceleration, or exposure to Display technologies (e.g., Color management, HDR, ProMotion).
Preferred Qualifications
BS/MS (EE/CS/CE), or a related technical field.
Self-motivated, independent, and proactive; demonstrated creative and critical thinking capabilities; can quickly (real-time) triage, prioritize, and lead cross-functional teams under pressure.
Deep background working with GPU Driver development, Metal Frameworks, and cross-functional release management.
Experience collaborating with Product teams to translate consumer feature requests into technical milestones for graphics and display software.
The Graphics, Gaming & Machine Learning team is seeking a Technical Program Manager to help shape the future of our GPU frameworks and graphics ecosystem. In this role, you'll lead planning, execution, and cross-functional coordination across engineering teams to deliver robust, high-performance GPU drivers and Metal Frameworks. You'll work closely with product teams to define, develop, and coordinate the release of next-generation GPU and Graphics features across Apple's hardware and software platforms. This role requires an energetic and motivated individual with strong communication, organizational, and technical skills who thrives in a fast-paced, dynamic environment.
Description
Apple's Graphics, Games & Machine learning (GGML) group provides the GPU and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, Apple Watch, AppleTV and Vision Pro. We're looking for a strong Engineering Program Manager with a proven record of building and maintaining complex software platforms, tools, and processes that deliver new end-to-end experiences. You will partner with product and engineering teams across Apple to deliver some of our most ambitious capabilities for graphics rendering, GPU acceleration, You will drive the feature release lifecycle from initial concept through software launch, ensuring reliability, performance, and efficiency across the entire stack. If you are the type of person that feels a personal stake in everything that you work on, have a strong sense of ownership, thrive in fast-paced environments with lots of ambiguity, enjoy working with complex technologies, know how to foster strong relationships, build trust, and work for the success of the entire team, then you will be a strong match for our team. We want to talk to you!
Minimum Qualifications
5-10+ years of program management experience in software, hardware, or systems engineering environments.
Exceptional communication, collaboration, and leadership skills.
Prior PM or engineering experience driving graphics/compute API and software/hardware feature development lifecycles (e.g., Metal, Vulkan, DX12, or OpenGL).
Solid understanding of GPU Drivers, graphics pipelines, silicon acceleration, or exposure to Display technologies (e.g., Color management, HDR, ProMotion).
Preferred Qualifications
BS/MS (EE/CS/CE), or a related technical field.
Self-motivated, independent, and proactive; demonstrated creative and critical thinking capabilities; can quickly (real-time) triage, prioritize, and lead cross-functional teams under pressure.
Deep background working with GPU Driver development, Metal Frameworks, and cross-functional release management.
Experience collaborating with Product teams to translate consumer feature requests into technical milestones for graphics and display software.
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