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Senior Technical Animator - Freelance

CI GamesLondon🇬🇧United KingdomPosted 21 Sept 2026

Quick Overview

Seniority
Mid Senior
Work mode
Remote
Location
London, United Kingdom
Posted
Yesterday
CaptivateC++PythonSchedulingUnreal Engine

Job Description

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide.

Key Responsibilities:

Technical Implementation & Animation Systems (Unreal)

  • Act as a key contributor to Unreal animation technology, helping to implement and

    maintain the technical vision for character pipelines and runtime systems.

  • Design and maintain complex animation systems within Unreal Engine, with a heavy

    focus on Animation Blueprints and Control Rig.

  • Contribute to the integration of new characters by implementing their Physics and

    Cloth assets, and fine-tuning their LODs.

  • Research and prototype new techniques to enhance animation quality and workflow

    efficiency for the wider team.

Characters & Pipeline Support (Maya)

  • Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.

    • Skinning high density characters with optimal deformation

    • Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent

  • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.

Collaboration & Mentorship

  • Provide technical guidance and feedback to junior and mid-level technical

    animators, fostering their skills and growth.

  • Collaborate closely with the Technical Animation Lead and Director to translate

    artistic needs into robust technical solutions.

  • Document best practices for the technical animation pipeline to ensure consistency

    and quality across all projects.

  • Track your progress on a daily basis and help evaluating and scheduling upcoming

    tasks

Key Requirements:

  • 5+ years of experience in technical animation, with a proven track record in a senior capacity.

  • Shipped at least one AA+ title in a technical animation capacity.

  • Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.

  • Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.

  • Proven skills in Maya character rigging and skinning for realistic characters.

  • Strong proficiency with python tools programming.

  • Outstanding communication skills and the ability to collaborate effectively with artists and engineers.

Desirable:

  • Proficiency in C++

  • Experience with procedural animation techniques

  • A deep passion for and expertise in the Action-RPG or Soulslike genre

What we offer:

  • 5 months freelance contract with immediate start

  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.

  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.

  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

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