Why this role stands out
As a Senior Staff Engineer at Aechelon Technology, you'll lead cutting-edge 3D reconstruction efforts using photogrammetry and video sources, contributing directly to pilot safety and working alongside industry leaders in real-time computer graphics. This role is ideal for experienced software engineers passionate about 3D reconstruction and leading technical initiatives, offering a unique opportunity to shape innovative visual simulation technologies. Apply now to join a mission-driven team and advance your career in a highly impactful field.
Quick overview
Job description
The Senior Staff Engineer: 3D Reconstruction will lead Aechelon’s engineering efforts at reconstructing 3D models from photographic and video sources, including extracting point clouds, Gaussian splats, and polygonal meshes, for both content production and realtime imagery exploitation.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Design and develop tools for automated creation of 3D models from photogrammetric sources such as satellite imagery and aerial photography
- Design and develop software for registering imagery and videos to align with Aechelon’s 3D global terrain
- Design and develop tools for automated creation of 3D models from video sources
- Develop tools for modeling and exploitation of Gaussian splats, including relighting.
- Design and develop processes and tools for validating reconstructed data for use in specific digital twin and/or AI training applications.
EXPERIENCE REQUIRED FOR THIS POSITION:
- Passion for real time computer graphics and solid software engineering principles
- 7+ years of experience in design and architecture of software for 3D reconstruction from 2D image sources.
- Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
- In-depth knowledge of and experience programming in C and C++ languages
- Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
- Strong analytical and problem-solving skills
- Ability to work with export-controlled technology
DESIRED COMPENTENCIES:
- Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
- Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
- Experience with multi-processing real time systems
- Experience developing image processing software
- Experience with defect tracking systems such as Bugzilla or Jira
- Experience with Configuration Management (CM) systems such as Perforce or Git
- Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
- Experience scripting in Python.
REQUIRED EDUCATION, ELIGIBILITY AND EXPERIENCE:
- BS in Engineering, Computer Science or similar technical field
Salary Range: $280,000 - $310,000 USD per year
The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $280,000 - $310,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.
This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee.
Shield AI is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to dl-aechelon_hr-team@shield.ai to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.
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