Haystack
← Back to Jobs
Full time
Other
RG

Programmer - Gameplay UE4

Reach Game StudiosAustralia🇦🇺AustraliaPosted 18 Sept 2026

Why This Role Stands Out

You'll have the exciting opportunity to shape core gameplay systems for an upcoming online FPS RPG, leveraging your Unreal Engine expertise in a hybrid work environment. This role is perfect for a C++ programmer with a passion for shooters and RPGs, offering significant growth potential and the chance to lead as you contribute to a highly anticipated title. Apply now to join a collaborative team and make a real impact on a new game!

Quick Overview

Seniority
Mid Senior
Employment type
Full Time
Work mode
Hybrid
Location
Australia
C++Unreal Engine

Job Description

Programmer - Gameplay

Reach Game Studios is looking for a talented gameplay programmer (Unreal Engine) to join and lead the gameplay team for the studio's upcoming online FPS RPG, GLORY.

Responsibilities:

As a Gameplay Programmer you will be responsible for:

  • Working with the Design Director to shape key gameplay systems (like inventory, combat, game modes, movement, abilities etc.) and implement them in code, ensuring they are secure and work with our backend systems.
  • Implement and document changes, patch notes for work assigned, etc.
  • Liaise with the design team to implement changes.
  • Work within a small multi-disciplined group on assigned, related and inter-dependant tasks.
  • Maintain technical documentation.
  • Work with the backend team to assist with implementation and ensure game code is consistant and compatible with backend systems.
  • Work within live and test realms to implement (and patch) game.
  • Design and implement tools that non-technical team members can use to interface with design modules.
Requirements:

For this role the ideal candidate will possess:

  • A portfolio of prior work (AAA, independent, or Higher Education projects, etc) where the candidate has worked in a programming/engineering capacity.
  • C++ Experience a must.
  • Familiarity with the Unreal Engine, particularly the Kismet and Blueprint systems. preferred.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • Familiar with FPS, RPG and MMO-like mechanics and an understanding of how these games function from a technical perspective.
  • A passion for how games tick, particularly shooters and RPGs.
Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location:

While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

Apply:

To apply, please click on the "Apply Now" button below.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

Similar jobs