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Product Display Driver Engineer, Graphics, Games, and ML

Apple, Inc.Cupertino, CA🇺🇸United StatesPosted 16 Aug 2026

Quick Overview

Work Type
Hybrid
Level
Mid Senior

Job Description

Media, Graphics & Compute Technologies \\"MG/CT\\" group provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple's professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple's media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.

Description

The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.

Minimum Qualifications

Excellent programming skills and knowledge of C/C++

Development experience on Unix, Linux or Mac OS

Excellent software design, problem solving and debugging skills

Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills

Experience with systems engineering or low-level hardware & firmware/ driver programming

Technical BS/MS degree

Preferred Qualifications

Knowledge of display technology

Experience with embedded systems

Experience with parallel and asynchronous processing

Experience with HW bring up and debugging.

Skills

Embedded Systems

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