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Industrial Designer

TravelxpMumbai, Maharashtra🇮🇳IndiaPosted 18 Aug 2026

Quick Overview

Work Type
Hybrid
Schedule
Full Time
Level
Mid Senior

Job Description

About Senti:

Senti is Travelxp's bet that India can design world-class hardware, not just use it. We're building a connected ecosystem - wearables for people and pets, ambient sensors for spaces, and smart tags for things - all designed in India, made in India, and built to disappear into everyday life rather than shouting for attention.


The Role:

We're looking for an Industrial Designer who can take a product from a rough idea to a form that feels inevitable - something people want to hold, wear, and live with. You'll own the physical language of Senti products: form, material, finish, and the thousand small decisions that make hardware feel premium instead of plastic.


What You'll Do:

Design the form, materials, and finishes for wearables, sensors, and connected objects - from sketch to CMF-ready surface models

Build and iterate 3D models (Rhino / Fusion 360) with manufacturability in mind, not just aesthetics

Work shoulder-to-shoulder with mechanical and electrical engineers so your design survives contact with a real PCB

Produce renders, mock-ups, and physical prototypes to pressure-test ideas before tooling

Push back on engineering when a shortcut compromises the product - and know when to compromise yourself


What You Bring - Non-Negotiables:

5+ years designing physical consumer products (real objects, not just UI/UX), including at least one product you shipped end-to-end

Strong hand sketching + 3D modelling (Rhino, Alias, Fusion 360, or SolidWorks surfacing)

Working knowledge of materials & finishes - plastics, metals, elastomers, coatings - and what each costs to produce

A portfolio of shipped or near-shipped hardware, not just concept renders

Can own a design end-to-end with zero hand-holding - briefs, not blueprints


Nice to Have:

Experience designing wearables or small connected devices

Exposure to injection moulding / sheet metal manufacturing

Rendering skills in KeyShot or similar


The Fit Filter:

You'll love this if you want to build something that ends up on a billion wrists, not a slide deck

You can take a one-line brief and run with it

You get energised by tight timelines and early-stage chaos

This isn't for you if you need a fully scoped brief before you can start

This isn't for you if you think "good enough" ships

This isn't for you if you want a big team to lean on - right now, it's lean and fast

Skills

Sketch
SolidWorks

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