Sr Software Engineer with Unity 3D experience
Quick Overview
Job Description
We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance
Solutions team at Intuitive Surgical. Our team s mission is to leverage emerging technologies to
help accomplish Intuitive s mission of advancing minimally invasive care. Our primary customeris Intuitive's Commercial organization, with quarterly deliverables of updates to our visualization,
training, and demonstration tools.
As a member of our team, you will work on the development of virtual reality, mixed reality, and
traditional applications using the latest XR technologies to model surgical robotic hardware. As
a Sr Software Engineer, you will be a major contributor to the team and product, working
independently on tasks and delivering production grade work within an appropriate timeframe.
You will be joining a mature codebase and will contribute to both optimization and new features.
The successful candidate must excel in an agile, focused, small-team environment and commit
to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and
shared reward is required.
Roles and Responsibilities
Maintain independent ownership of features and deliver production grade results on
schedule.
Scope and estimate your own work accurately, and flag slippage early when estimates
change.
Make use of existing APIs and SDKs to integrate backend systems with our XR software.
Collaborate with cross-functional team of developers, designers, and QA.
Create good documentation for features and techniques that were tried and rejected or
implemented.
Ability to transfer knowledge to and from team-mates.
Ability to work from a requirements document or storyboard.
Architect software in a modular fashion to support scalable, reusable features.
Build, debug, and deploy next generation XR and traditional apps for Windows and Android
in the Unity game engine using C#.
Review peer PRs.
Apply good software engineering practices to write elegant, maintainable, reusable code.
Unit-test code for robustness and reliability.
Minimum Requirements
BS in computer science or related fields. MS or higher a plus.
5+ years of real-world experience developing and shipping Unity-based applications or video
games.
Proven track record of onboarding onto a mature codebase and shipping meaningful
contributions.
Experience developing for XR technologies and devices like the Meta Quest, HoloLens,
Apple Vision Pro. (High quality Unity developers with little to no XR experience will be
considered)
Strong knowledge of 3D math.
Strong knowledge and understanding of C#, OO programming patterns, and software
architecture.
Ability to self-test, debug and verify own work before handing off to QA.
Strong knowledge of using Git for source control, branching, and PRs.
Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
Experience with Isaac Sim
Experience writing graphics shaders in Unity.
Experience programming in other languages like Python, C++.
Experience developing Android applications in Java or Kotlin and using ADB.
Experience in creating and using animated 3D models.
Experience with other game engines/tools that may be used in the pipeline such as Blender,
Figma, Photoshop, Substance Painter, ZBrush, and Maya.
Familiarity or experience developing for other game engines like Unreal, Godot,
Lumberyard, Source.
Skills
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