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GPU Performance Engineer, Platform Architecture

Apple, Inc.Austin, TX🇺🇸United StatesPosted 12 Aug 2026

Why This Role Stands Out

This role offers an exceptional opportunity to shape the future of GPU architecture at Apple, contributing directly to groundbreaking products used by millions. You'll thrive here if you possess strong analytical skills, a passion for innovation in areas like AI and ray tracing, and a collaborative spirit, with the added benefit of a hybrid work model for enhanced flexibility. Join Apple's world-class team and make a significant impact on next-generation technologies.

Quick Overview

Work Type
Hybrid
Level
Mid Senior

Job Description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!

We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple's world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

Description

As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple's future GPU architectures.

The role involves the creation and maintenance of a high-performance C++ model of our next-generation GPUs. Core responsibilities include coding and debugging a performance and functional model of the GPU; implementing modern hardware features such as machine learning for AI, ray tracing, mesh shading, and more. Other responsibilities include working with the team to ensure model accuracy, feature validation and correlating against other models and RTL. You'll develop and utilize diverse tools for analyzing the substantial amount of data generated by the models. The team is in a highly collaborative work environment, and you'll be working with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments, analyzing results, and proposing architectural changes.

Minimum Qualifications

Bachelor's degree

Experience writing and debugging C++ code

Experience with scripting languages such as Python or Ruby

Preferred Qualifications

3+ years of experience modeling GPUs, CPUs, or similar

MS or PhD degree in related field

Experience coding components such as processing cores, texturing units, caches, memory hierarchies, etc.

Understanding of GPU/CPU architectures

Experience debugging performance issues and correlating multiple models

Understanding of data analysis tools such as: Tableau, pandas, Excel, matplotlib, etc.

Experience working with cutting edge machine learning and/or graphics applications/games/benchmarks

Troubleshooting skills

Skills

Ruby
Machine Learning
Tableau
C++
Pandas
Python

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